iOS Developer

Jobs at SeatGeek

Disclaimer: This job description is too long. I apologize. But it's too long because I (Jack) am really, really excited about this app.

The Overview

Want to lead mobile development at a startup? If so, read on…

First, a little background: We recently launched the first version of the SeatGeek iPhone app. I humbly believe this app represents a leap forward for ticketing on iOS. No one has yet launched an app with interactive stadium maps; our app has big, gorgeous, fully interactive maps of over 3,000 venues.

We cobbled the app together using several freelancers and several folks on the SeatGeek dev team. As we progressed along, we became increasingly more convinced of two things: (1) this app has the potential to be damn cool; we need to go all-in on the iOS app for the long haul and (2) we need someone on our team who’s 100% focused on the app. Hence this job.

What's the Current App Like?

    Check out the app in the app store. The initial version is a razor blade rather than a Swiss Army Knife; we tried to do one thing (mapping) well at the expense of everything else. So there's still loads more to be done. With that said, the app has already earned acclaim:

  • Press: TechCrunch and ZDNet were both kind enough to give the SeatGeek App a favorable review
  • Apple: The App Store featured the app as "New and Noteworthy"
  • Reviews: Thus far, users seem to love it
  • Super users: As a caveat, we don't hang our hat on this sort of thing. I hesitated to add them here. But the app has high-profile advocates:

What You'll Be Doing

  • Help define mobile for an entire industry. Ticketing now is where photo sharing was when iOS 3 was released.
  • Lead the evolution of the SeatGeek app from a feature-poor quasi-MVP to the most popular ticketing app in the App Store
  • Hit the ground running and immediately start building new features in the app
  • Define the long-term architectural plan for the app; re-write parts of existing codebase for maintainability
  • Work with the SeatGeek design folks (me...sorry, this job has its downsides) to build new UI components

What We're Looking For

  • 1+ years of experience building iPhone apps (our prototypical candidate would have at least 2-3 years, but we don't want to exclude talented people with a bit less)
  • Someone who has developed beautiful, useful apps that are live in the App Store
  • An engineer who's comfortable handling plenty of responsibilty and can see a project to completion with minimal help and intervention
  • Someone who cares about building something that's used and loved by many. Someone who cares about details--we've noticed the best iOS developers are as obsessed with pixels as they are with view controllers and NSSortDescriptors (Eric's favorite discovery while working on the app).

Job Perks

  • A competitive base salary and equity stake in a well-funded early stage company
  • A culture where the product is king
  • A laid-back, fun workplace with all endless provisions, frequent team lunches, and social jaunts organized by Eric Waller, our official Social Chair
  • The opportunity to write code that is used outside of SeatGeek, e.g. we've opensourced our job system, DJJob, our Redis-backed autocompleting service, Soulmate, and our Python string matching library, FuzzyWuzzy
  • A superb benefits package, including full health/dental/vision
  • Hackathons: scheduled times when everyone drops what they’re doing and builds cool stuff in small groups

Apply